Raiden's story continues to evolve in Metal Gear Rising: Revengeance. As dedicated Metal Gear fans will know, he was a child soldier who was transformed into a cyborg ninja and equipped with a high-frequency katana blade. But he also carries another weapon - a soul fuelled by revenge. Raiden is playable in both his "White" form, as seen in Guns of the Patriots, and his new, more powerful "Black" cyborg armour.
With Raiden a different kind of hero to Solid Snake, so Metal Gear Rising: Revengeance is a different kind of Metal Gear experience. Some of the key stealth elements remain (including the infmaous cardboard box!) but the focus is on high-energy, high-impact action, with a fast and fluid game style centred on Raiden's katana-based combat.
At the heart of this new hack-and-slash action is the new Zan Datsu cut mechanic. This skillful strike will allow you to cut anything, anywhere within the world of the game along a geometrical plane. Entering a bullet time-like state called Blade Mode, Zan Datsu will give you the precision to slice and slash enemies and objects during the heat of battle, even when falling. But overuse BLade Mode and Raiden will weaken, so choose your moments wisely.
All this is brought to you by the creative forces of two top development powerhouses - Kojima Productions and PlatinumGames. A truly hybrid production that sees the Kojima team focus on the story, characters and stealth, while PlatinumGames add their trademark melee combat, Metal Gear Rising: Revengeance promises to push the boundaries of graphics, style and high-speed action.